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Subnautica mods multiplayer
Subnautica mods multiplayer








subnautica mods multiplayer
  1. #SUBNAUTICA MODS MULTIPLAYER MOD#
  2. #SUBNAUTICA MODS MULTIPLAYER FULL#

#SUBNAUTICA MODS MULTIPLAYER MOD#

As impressive as the multiplayer mod is, it's still tying multiple single-player game systems together. The reason the devs stated before that it would require a new engine is because just that - you can't make drastic changes to the game's existing code without causing serious issues. They're able to make this happen due to how the necessary data files are changed across everyone's games. If Player C builds a MP Room, it shows up in the other 3 players' world also. If Player A picks up a Metal Salvage in their host game, it's removed from the world in Players' B C and D game world as well. This is an amazing technical feat on its own, as the game wasn't really designed to be played that way at all. What and have achieved in doing - and again I apologize if I don't have the details right - is basically they're using a 3rd party platform that essentially links up multiple players' Subnautica data files and exchanges the proper data on the fly. This isn't always the case, but a lot of PC and console games operate in a very similar manner. Some games, such as the N64 GoldenEye 007 has two different game engines one for single-player and a different one for multiplayer. By my understanding having UWE code the game to properly handle multiple players in a persistent world (others' actions affecting each other, resources and inventories being updated properly, etc.) would require a new game engine designed for it, as our game we play now was conceived and designed for single-player only. I know very little about programming and coding, so maybe or can explain it better.

#SUBNAUTICA MODS MULTIPLAYER FULL#

If you actually want the full Subnautica experience in co-op, that's going to be very hard. If all you want is a seamoth racing mod, that should be do-able. And it's that which will take a long time (but also make the game worthwhile). In other words, the basics of moving something around is easy.

subnautica mods multiplayer subnautica mods multiplayer

Animation states & syncing across multiple machines or players, fish, enemies, projectiles, objects. It's when it comes down to checking on each machine where a fish is, how fast it's going. Getting basic 'multiplayer' working is pretty easy. correct me if im wrong but you're alone, right? You dont even have a dev group working on this yet you're doing amazingly well. How is it that you're able to achieve all this then?. The devs said very clearly in the Multiplayer thread that doing something like this (adding multiplayer) was so much work that it would be basically like rebuilding the game from scratch.










Subnautica mods multiplayer